Detour refers to governmental systems as non-participatory “game spaces” where the idea of a citizen as a disruptive agent takes place, using strategies of dérive and détournement.
The player wanders in a metropolis generated by the algorithm, trying to overcome the disruptions imposed by the game itself. There is no defined purpose of the sessions, but they should entice the player to continue exploring and going around the system, accumulating points and discovering new areas. Through these mechanics, Detour proposes a dialogue between the citizen, the urban space and the system that configures them, proposing an experience that leads to the construction of new relationships among them. It also questions the individual position of the citizen and his or her natural aspiration for a standardized society and cultural cohesion.
